EMTX 2020 Syllabus

Subject Code

EMTX

Course Number

2020

Course Title

UAV in Sports and Security Photography

Prerequisites

EMTX 1000 with a grade of C or higher, EMTX 1101 with a grade of C or higher, or EMTX 1201 with a grade of C or higher

Corequisites

Terms Offered

Offered every semester

Credit Hours

(3-2-4)

Course Description

This course provides students with hands-on opportunities to work with unmanned aerial vehicles. Students will learn to fly UAVs safely, maintain them, and use the installed equipment correctly. They will also learn how to read and interpret big data collected by UAVs. Students will also use different types of videography and photo editing software. They will begin the process of synthesizing the data collected by using emerging technology. Students will create information graphics, edit still photography and video, and read data provided by the emerging technology they are using.

Course Outcomes

Define Moore's Law; Discuss its Impact on Modern Technology

  • Identify Moore's law and its impact on modern technology.
  • Use Moore's Law to determine solutions for technology problems.

Define and Discuss the Impact of Wearable Computing

  • Identify the impact of Wearable Computing in the public and private sphere.
  • Use different types of Wearable Computers and record their experiences.

Define and Discuss Rise of Big Data; Effects on the Public and Private Sphere

  • Discuss and describe what Big Data is and how the Cloud influences how Big Data works.
  • Students will use Big Data to create reports and explain the data they accumulate in the lab.

Define Augmented Reality; Discuss uses in Business, Education, Medicine, and Government

  • The student will be able to define Augmented Reality and discuss its uses in business, education, medicine, and government.
  • The student will create Augmented Reality objects that represent business, education, and government.

Create a Simple Augmented Reality 

  • The student will be able to create a simple Augmented Reality instance and deploy it.

Discuss and Describe Impact of Wearable Computing

  • Students will learn about the impact of Wearable Computing on the Quantified Self.
  • Students will experiment with Wearable Computing and interpret data in the laboratory and use it to create infographics and other charts.

Apply the Basics of Program and Project Management

  • Identify Moore's Law and its impact on modern technology, using ADIE, and other modern techniques to complete the project/job.
  • Students will create a project plan and execute it to complete the project/job.